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Modeling Cartoon Props in 3ds Max

by Justin Marshall

In this course, we will build a stylized super-computer in 3ds Max. Software required: 3ds Max 2010 and up.

What you'll learn

In this course, we will build a stylized super-computer in 3ds Max. When building props and set pieces, even those of the more simplified variety, it's sometimes difficult to know where to start. It's also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course, we will use the modeling tools in 3ds Max to build a cartoon-style super-computer. We'll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we'll learn to use modifiers to achieve a cartoon-like, stylized look. Upon completion, you'll be able to start building up your own stylized props and set pieces to enhance the 3D worlds you create. Software required: 3ds Max 2010 and up.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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