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Asset Workflows for Modular Level Design
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Released Dec 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we'll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets.

After we've completed our texture sheet, we'll jump into creating geometry by making a simple wall and we'll gradually build up our set by combining and modifying our geometry. Finally, we'll end the tutorial by testing our assets in a game engine.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
00:56
Planning the texture sheet
2

Planning the texture sheet

 
11:30
Creating the brick texture
3

Creating the brick texture

 
11:39
Building a window texture
4

Building a window texture

 
10:46
Finishing the window texture
5

Finishing the window texture

 
14:21
Creating a door texture
6

Creating a door texture

 
12:57
Building an alternate door texture
7

Building an alternate door texture

 
10:37
Creating the shingles texture
8

Creating the shingles texture

 
15:30
Creating a trim texture
9

Creating a trim texture

 
15:42
Building a wood filler texture
10

Building a wood filler texture

 
06:46
Finishing the texture sheet
11

Finishing the texture sheet

 
09:10
Setting up the grid in 3ds Max
12

Setting up the grid in 3ds Max

 
09:25
Creating our first wall
13

Creating our first wall

 
14:08
Creating the corner geometry
14

Creating the corner geometry

 
09:40
Building the angled corner
15

Building the angled corner

 
05:36
Building walls with windows
16

Building walls with windows

 
09:26
Creating walls with doors
17

Creating walls with doors

 
10:11
Creating an inverse of a corner walls
18

Creating an inverse of a corner walls

 
09:52
Building variations of the corners
19

Building variations of the corners

 
11:18
Creating the door geometry
20

Creating the door geometry

 
15:22
Building the window geometry
21

Building the window geometry

 
09:44
Building floor tiles
22

Building floor tiles

 
13:06
Testing the assets
23

Testing the assets

 
05:50