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Creating Seamless Textures for Games
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Released Oct 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of tutorials we'll be discussing the vital techniques to create perfectly seamless textures for use in games. We'll start out by learning key concepts for taking your own photos for textures and what to watch out for when you choose the right texture for you. Then we'll jump into Photoshop where we'll learn some of the basic techniques for creating seamless textures. After that we'll move into a scenario format and learn some crucial techniques to overcome each one. Then, we'll learn how to create normal maps using the NVIDIA Normal Map Tools plugin and Crazy Bump. Finally, we'll learn how to build our own textures from the ground up using 3ds Max, ZBrush, and Photoshop. By the end of this tutorial, you will have all of the knowledge you need to create any seamless texture you could possibly dream of.
Introduction and Project Overview
1

Introduction and Project Overview

 
01:04
Base fundamentals for creating seamless textures
2

Base fundamentals for creating seamless textures

 
07:32
Basic seamless textures techniques
3

Basic seamless textures techniques

 
13:17
Cleaning up textures
4

Cleaning up textures

 
12:26
Fixing seams: An alternate approach
5

Fixing seams: An alternate approach

 
07:41
Fixing seams using the patch tool
6

Fixing seams using the patch tool

 
07:21
Cleaning up debris
7

Cleaning up debris

 
09:02
Creating seamless textures with specific detail
8

Creating seamless textures with specific detail

 
11:36
Finishing the metal texture
9

Finishing the metal texture

 
14:17
Setting up 3ds Max for creating seamless textures
10

Setting up 3ds Max for creating seamless textures

 
10:29
Blocking in the seam
11

Blocking in the seam

 
14:59
Filling in the seamless texture object
12

Filling in the seamless texture object

 
09:11
Importing the tiles into ZBrush
13

Importing the tiles into ZBrush

 
12:31
Sculpting the tiles in ZBrush
14

Sculpting the tiles in ZBrush

 
13:05
Importing the high poly mesh into 3ds Max
15

Importing the high poly mesh into 3ds Max

 
13:29
Rendering the texture maps
16

Rendering the texture maps

 
14:52
Compiling the texture map files in Photoshop
17

Compiling the texture map files in Photoshop

 
14:10
Finalizing the diffuse map
18

Finalizing the diffuse map

 
08:38