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Aircraft Modeling and Texturing Techniques in Maya and Silo

by Antony Ward

Throughout this series of tutorials, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Software required: Maya 2013, Photoshop CS6, Silo 2.2, CrazyBump.

What you'll learn

Throughout this series of tutorials, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Using subdivision surfaces, we will begin by blocking out the main shapes of the vehicle before we focus on smaller geometry details and surface refinement. Once we are happy with the model, we will move into Maya, where we will apply a full set of UVs. This will then allow us to focus on adding more details through the texture pages. With the model built and textured, we can finally turn our attention to lighting the scene and creating our final render. The aim of this tutorial is to show how to quickly create a high-resolution vehicle from its concept to final render while sharing lots of tips and shortcuts along the way. Once completed, we can then take the lessons learned throughout this course and apply them to future projects, confidently creating high-quality work in a fraction of the time. Software required: Maya 2013, Photoshop CS6, Silo 2.2, CrazyBump.

Course FAQ

What is Maya?

Maya is a 3D computer graphics application that runs on Windows, macOS, and Linux.

What is Silo?

Silo 2.2 is a 3D modeling tool that lets you create polygonal models for both videogames and movies, with lots of details and thousands of facets.

What will I learn in this Maya tutorial?

In this course, you will learn how to model, UV, texture, light, render, and composite a futuristic military vehicle.

What software is required for this Maya tutorial?

Software required for this course is Maya 2013, Photoshop CS6, Silo 2.2, & Crazybump.

What software is required for this tutorial?

In this tutorial, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Software required: Maya 2013, Photoshop CS6, Silo 2.2.

About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK. Since the early 1990`s he has worked in, and along side the game development industry for some of today's biggest companies at a senior level. Since going Freelance he has branched out into new areas and has also found the time to write three technical manuals, Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010) as well as many published tutorials. These have pr... more

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