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Animating Between IK and FK Systems in Maya

by Delano Athias

In this series of Maya tutorials, you will learn how to animate between forward and inverse kinematics in Maya. Software required: Maya 2013.

What you'll learn

In this series of Maya tutorials, you will learn how to animate between forward and inverse kinematics in Maya. We'll start by learning how to animate a convincing blend between the two modes. From there, we'll learn when IK / FK switching is not needed. And to conclude the tutorial, we'll learn how to create our very own IK/FK blending system, and then how to match to two systems together for a very smooth transition from one mode to the next. By the end of the course, you will learn how to confidently work with IK/FK rigs to create very fluid performances! Software required: Maya 2013.

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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