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CG101: Modeling
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Released Apr 16, 2012
  • CG101
  • 51m 33s
  • 85,440 views
Papa Georgio

Pluralsight

Papa Georgio
With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning how to build 3D models. The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any modeling tutorials.

Explore more with our resource on Basic 3D Modeling Terminology Beginners Need to Know
Modeling
1

Modeling

 
02:19
Orthographic Drawings
2

Orthographic Drawings

 
02:23
Image Planes
3

Image Planes

 
02:09
Polygon Geometry
4

Polygon Geometry

 
01:51
NURBS Geometry
5

NURBS Geometry

 
01:43
Subdivision Surfaces
6

Subdivision Surfaces

 
02:53
Vertex
7

Vertex

 
01:48
Edges
8

Edges

 
01:45
Faces
9

Faces

 
01:28
Edge Flow
10

Edge Flow

 
01:34
Topology
11

Topology

 
03:24
Box Modeling
12

Box Modeling

 
01:45
3D Sculpting
13

3D Sculpting

 
03:10
Pivot Point
14

Pivot Point

 
01:44
Instances
15

Instances

 
02:01
Normals
16

Normals

 
01:36
Booleans
17

Booleans

 
02:43
Beveling
18

Beveling

 
02:39
Loft
19

Loft

 
01:38
Lattice Deformers
20

Lattice Deformers

 
01:51
Symmetry
21

Symmetry

 
01:56
Freeze Transformations
22

Freeze Transformations

 
02:08
Construction History
23

Construction History

 
02:08
Vector Displacement Maps
24

Vector Displacement Maps

 
02:18