Simple play icon Course
Skills Expanded

Creating a Low Poly Game Character in Maya and Silo

by Antony Ward

In this tutorial, we will be modeling and texturing a low poly game character. Software Required: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump.

What you'll learn

In this tutorial, we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character's actual low polygon in-game model. Once that's built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal, and specular texture maps. By the end of this tutorial, we will have taken a look at numerous tips, techniques, and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself. Software Required: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump.

About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK. Since the early 1990`s he has worked in, and along side the game development industry for some of today's biggest companies at a senior level. Since going Freelance he has branched out into new areas and has also found the time to write three technical manuals, Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010) as well as many published tutorials. These have pr... more

Ready to upskill? Get started