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Rotoscoping Techniques in NUKE
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Released May 1, 2012
Chris Glick

Pluralsight

Chris Glick
In this series of tutorials we’ll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we’ll be able to achieve production-quality results much faster than using just hand keying. We’ll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We’ll then dive into our main project where we will use a combination of trackers, roto nodes and animation to create a clean mask for our foreground actor's face and hand. We’ll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement.
Introduction and project overview
1

Introduction and project overview

 
01:08
Basics of using tracking and rotoscoping together
2

Basics of using tracking and rotoscoping together

 
06:55
Using multiple trackers to capture rotation and scaling
3

Using multiple trackers to capture rotation and scaling

 
09:01
Beginning our human rotoscoping project
4

Beginning our human rotoscoping project

 
10:22
Testing our roto result over various backgrounds
5

Testing our roto result over various backgrounds

 
05:22
Creating another shape for the rest of our hand
6

Creating another shape for the rest of our hand

 
08:54
Using point consistency to solve edge swim
7

Using point consistency to solve edge swim

 
09:02
Beginning our roto and tracking of the head
8

Beginning our roto and tracking of the head

 
11:09
Refining our shape and animating our roto to the shot timing
9

Refining our shape and animating our roto to the shot timing

 
10:13
Adding keyframes on the next beat of the head movement
10

Adding keyframes on the next beat of the head movement

 
06:48
Refining our keyframes by examining the negative of our mask
11

Refining our keyframes by examining the negative of our mask

 
07:57
Finishing our head keyframes
12

Finishing our head keyframes

 
07:09
Tracking and rotoing the right ear
13

Tracking and rotoing the right ear

 
10:00
Tracking and rotoing the left ear and making final tweaks
14

Tracking and rotoing the left ear and making final tweaks

 
10:58