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'Infiltrator' Production Pipeline Volume 3: Rigging
See Details
Released Aug 4, 2010
Delano Athias

Pluralsight

Delano Athias
In this course we will take the crab robot Justin has built and rig it to performance based off of the certain specifications. We'll construct the control rig with a production focus. In the end, we will not only have worked with the rigging tools in Maya, but we'll also have looked into ways we can use some of those tools creatively to get the job done right and at a faster pace.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:08
Starting on the Proxy Mesh for the Infiltrator
2

Starting on the Proxy Mesh for the Infiltrator

 
10:40
Finishing the Proxy Cage
3

Finishing the Proxy Cage

 
07:10
Beginning the Infiltrator rig and creating the middle leg's bones
4

Beginning the Infiltrator rig and creating the middle leg's bones

 
07:47
Creating Joint Chains for the rest of the legs
5

Creating Joint Chains for the rest of the legs

 
10:55
Building joints for the arms
6

Building joints for the arms

 
09:38
Connecting IK Handles to the limbs and Parenting the Proxy Meshes
7

Connecting IK Handles to the limbs and Parenting the Proxy Meshes

 
09:41
Starting on the revolving leg rig
8

Starting on the revolving leg rig

 
07:23
Working on the Infiltrator's body rig
9

Working on the Infiltrator's body rig

 
02:05
Leg controls for the Infiltrator
10

Leg controls for the Infiltrator

 
09:45
Creating knee controls
11

Creating knee controls

 
13:44
Setting up the Infiltrator's arm and elbow controls
12

Setting up the Infiltrator's arm and elbow controls

 
07:06
Using Custom Attributes for the claws
13

Using Custom Attributes for the claws

 
08:03
Dynamically Parenting the arms to the body
14

Dynamically Parenting the arms to the body

 
07:10
The Center of Gravity control
15

The Center of Gravity control

 
02:40
Creating controls for the revolving legs
16

Creating controls for the revolving legs

 
07:35
Finishing the revolve controls for the legs
17

Finishing the revolve controls for the legs

 
04:48
Establishing a revolve control for the Infiltrator's body
18

Establishing a revolve control for the Infiltrator's body

 
07:04
Rigging the head
19

Rigging the head

 
10:28
Beginning the eye rig
20

Beginning the eye rig

 
07:16
Finalizing the eye rig
21

Finalizing the eye rig

 
09:39
Rigging the neck
22

Rigging the neck

 
07:31
Using Deformers to rig the head flexor
23

Using Deformers to rig the head flexor

 
08:16
Rigging the pistons connected to the back shells
24

Rigging the pistons connected to the back shells

 
09:50
Creating controls for the back shells
25

Creating controls for the back shells

 
09:17
Completing the shell rig
26

Completing the shell rig

 
07:52
Automating the movement of the front shells
27

Automating the movement of the front shells

 
06:18
Adding automated subtleties with Set Driven Keys
28

Adding automated subtleties with Set Driven Keys

 
09:37
Finalizing the automation of the front shells
29

Finalizing the automation of the front shells

 
05:25
Building a Global Control and organizing the scene
30

Building a Global Control and organizing the scene

 
07:46
Working with Character Sets
31

Working with Character Sets

 
02:52
Tying the Render Mesh of the Infiltrator into the control rig
32

Tying the Render Mesh of the Infiltrator into the control rig

 
08:13
Finalizing the Infiltrator control rig
33

Finalizing the Infiltrator control rig

 
09:55