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Introduction to Fluids in Houdini

by Sunder Iyer

Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Software required: Houdini 9.5 and up.

What you'll learn

Learn a flexible workflow for particle-based and volume-based simulations in Houdini as well as production-applicable techniques to create realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists. Popular highlights include: Particle-based Fluids; Volume-based Fluids; Ripple Solver; Viscosity; Fire, Smoke and Liquid simulations; Smoke Solver; Smooth Particle Hydrodynamics; Microsolvers; Visualizing Simulation Attributes; Rendering Fluids in Mantra; Source, Sink and Pump; Physical Properties; Rigid Body Dynamics; Gas Constant; Fuel and Temperature; Vorticles; Caching; Forces and Expressions; Creating and Painting Attributes. Software required: Houdini 9.5 and up.

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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