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Introduction to Mantra in Houdini

by Sunder Iyer

Learn a time-saving workflow to Houdini's production-class renderer. Software required: Houdini 9.5 and up.

What you'll learn

Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing, and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra. Popular highlights include: Mantra Overview; Working with Shaders; Rendering Methods; Environment Lights; Rendering in Passes; Rendering Multiple Channels; Deep Raster Output; Rendering to Different Files; Micropolygon Rendering; Raytracing; Physically Based Rendering; Global Illumination Techniques; Path-tracing; Final Gather; Ambient Occlusion; Image-based Lighting; Caustics; Shadows; Geometry Shaders; Outline Rendering with Wren; Volumetric Rendering; Mantra Archive; Depth of Field; 3D Motion Blur; Transform Motion Blurs; Deformation Motion Blurs; Velocity Motion Blurs; Compositing Techniques. Software required: Houdini 9.5 and up.

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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