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Introduction to Animation in 3ds Max 2009

by Delano Athias

Learn the fundamentals of animation and achieve greater results using a time-saving workflow effectively and learning the animation tools available in 3ds Max. Software required: 3ds Max 2008 and up (project files require 3ds Max 2009).

What you'll learn

Learn the fundamentals of animation and achieve greater results using a time-saving workflow effectively and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation. Popular highlights include: Overview of Animation Tools in Max; Manipulating Animation with Curve Editor; Methods for Fine-tuning Animation; Ghosting Animation; Animating with Expressions; Wiring Parameters; Real-time Previewing; Cloning Key-frames; Exploring Dope Sheet; Path Animation; Layering Animation; Seamlessly Cycling Animation; Saving and Loading Animation; Trackbar Menu; Understanding Trajectories; Motion Mixer Overview; Creating Track Sets; Filtering F-curves; Scaling Keys in Time and Value; Breaking Continuity of Tangents for Weight; Animating with Link Constraint; Setting Default In and Out Tangents; Understanding the Time Configuration Dialog. Software required: 3ds Max 2008 and up (project files require 3ds Max 2009).

Table of contents

Introduction and Project Overview
1min
Introduction to Animation in 3ds Max 2009
182mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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