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ZSphere Modeling in ZBrush

by Justin Marshall

Learn a time-saving workflow for modeling with ZSpheres and building complex organic models using production-applicable tools and techniques. Software required: ZBrush 3.1 and up.

What you'll learn

Learn a time-saving workflow for modeling with ZSpheres and building complex organic models using production-applicable tools and techniques. Contains over 4 hours of project-based training for artists modeling with ZBrush. Popular highlights include: creating ZSphere cages, adding ZSpheres symmetrically, transforming ZSpheres, creating insets with ZSpheres, using ZSphere magnets, converting ZSpheres to geometry using adaptive skins, sculpting detail into meshes, sculpting fine detail with alphas and strokes, selecting geometry using polygroups, deleting geometry, re-drawing topology, using a mesh to start new topology, projecting existing detail onto new topology, creating fitted accessories with topology tools, creating accessories with ZSpheres, extracting geometry from existing meshes, appending SubTools, using SubTool Master to manipulate SubTools, creating geometry using ZBrush primitives, using masks creatively with primitives, using deformers, converting primitives to polygon meshes, and posing with Transpose and Transpose Master. Software required: ZBrush 3.1 and up.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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