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Maya Modeling Techniques: Automotive

by Justin Marshall

Learn a production workflow to automotive modeling and a multitude of techniques that can be used for film, games, commercials, and car design with 10 hours of project-driven training. Software required: Maya 8 or higher (Maya 8.5 required for project files).

What you'll learn

Learn a production workflow to automotive modeling and a multitude of techniques that can be used for film, games, commercials, and car design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques. Popular highlights include: Establishing Automotive Line Flow; Creating NURBS Curve Framework; Modeling Contoured Panels; Adding Sub-D Resolution; Avoiding Creases and Dents with Edge Spacing; Adding Scoops to Curves Surfaces; Extracting Useful Geometry; Mirroring Detail; Troubleshooting Common Edge Loop Issues; Creative Uses of Extrusions; Converting Between Geometry; Moving Points Along Normals; Adding Tire Tread with Bump Maps; Modeling using Deformers; HDR Lighting Setup; mental ray Shading Techniques; Automotive Terminology and Concepts. Software required: Maya 8 or higher (Maya 8.5 required for project files).

Table of contents

Introduction and Project Overview
1min
Maya Modeling Techniques: Automotive
585mins

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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