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Creating Photorealistic Weapons with ZBrush and Quixel SUITE
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Released Apr 2, 2016
Isaac  Oster

Guest Tutor

Isaac Oster
Throughout these lessons we'll break down the process behind creating photorealistic weapons. We'll start with an existing high poly model. This pipeline covers retopology, UVs, bakes, texturing, and publishing the final model. You will use the latest industry-standard tools, and learn tips and strategies for getting the very best results. By the end of the training, you'll have everything you need to begin building your own great looking real time models.
Introduction and project overview
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Introduction and project overview

 
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