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Modeling and Texturing a Next-Gen Building for Games in 3ds Max
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Released Mar 29, 2016
Brandon Volpe

Guest Tutor

Brandon Volpe
Throughout these lessons we'll cover the modeling and texturing of a next-gen building in 3ds Max and Quixel. We'll start by using a reference photo to create a texture sheet and how to use the grid to make the modular pieces. We'll then go into modeling and making our physically based shaders. Additionally we'll create the normal maps with Quixel's NDO. Finally, we'll light and preview our model and textures in Marmoset Toolbag.
Introduction and Project Overview
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Introduction and Project Overview

 
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