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Production Modeling for Games and 3D Printing in ZBrush and 3ds Max

by Walter Carter

Learn modeling techniques for many formats, including game engines and 3D printing, and learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6

What you'll learn

In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you'll have a guideline that'll easily fit into your production pipeline. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6

About the author

Walter has worked in the gaming industry for almost 20 years, working for such companies like Microprose, Electronic Arts, and Digital Addiction. His main focus has been on 3D modeling and conceptual art work. His favorite tools of choice are ZBrush, Photoshop, and 3ds Max.

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