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Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
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Released Jan 1, 2016
Walter Carter

Guest Tutor

Walter Carter
In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect.

After completing this course, you'll have a guideline that'll easily fit into your production pipeline.