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Creating Loopable Animations for Games in 3ds Max and After Effects

by Zaheer Mukhtar

In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.

What you'll learn

In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We'll start by understanding important concepts such as the importance of sprite sheets and why you'll use them. Once we have an understanding of the basics, we'll create loopable animations for multiple assets. To wrap up, we'll create sprite sheets using TexturePacker Pro. By the end of this 3ds Max and After Effects training, you'll be able to create loopable animations and sprite sheets for your isometric and mobile games. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.

About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby. He later received recognition on a national level by winning several awards for his short films during his student life. He has a Masters in Computer Sciences but chose to carry on as an artist. He has worked on many games as a Lead Artist and has created cinematics for several mobile games. For the last couple of years, he has worked as a Lead 3D Artist and Game Designer. Currently he is working as a f... more

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