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Creating Dynamic Fur with XGen in Maya

by Peter Gend

In this Maya tutorial, we'll use the XGen system inside of Maya to create fur on an animated mesh. Software required: Maya 2016, Zbrush 4r7, mental ray.

What you'll learn

In this Maya tutorial, we'll use the XGen system inside of Maya to create fur on an animated mesh. We'll go over many of the tools found within XGen, but will mainly focus on the Groom and Spline features. In addition to creating fur, we'll also learn how to create and convert texture maps into Ptex maps compatible with XGen as well as learn about adding secondary dynamic motion to our fur using modifiers. Finally, we'll learn how to render our results using mental ray. By the end of this Maya training, you'll have the skills to create both moving and static fur on your own characters using XGen in Maya. Software required: Maya 2016, Zbrush 4r7, mental ray.

About the author

Peter is a CGI artist with many years of experience in the Film, Animation, and Video Game Industries. Some highlights include Fox's The Simpsons, The Fantastic Four, Discovery Channel's Shark Week, Sex and the City, The Secret Life of Walter Mitty and more! Peter has been working in higher education for the last 8 years teaching a variety of topics that include Digital Sculpture, Dynamic Simulation, Traditional Modeling, Character Rigging, MEL Scripting, Lighting, Texturing, and more. He also s... more

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