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Getting Started with Modeling in Fusion 360

by Quintus Smit

In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. Software required: Fusion 360.

What you'll learn

In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you're a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and has various licensing options available that would suit most budgets and needs. By the end of this Maya training, you'll be able to create your own designs ready for production. Software required: Fusion 360.

About the author

Quintus is a lecturer and freelance software instructor at numerous training centers, Colleges, Universities, and Schools. He is a certified instructor for Autodesk and has vast experience in teaching Autodesk and Adobe software at tertiary level. He has been teaching the application of software in the visual and design industries for more than a decade and has a keen interest in finding efficient techniques in teaching not only what the buttons do, but also how the student can apply the new ski... more

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