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Getting Started with Modeling in Fusion 360
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Released Sep 22, 2015
Quintus Smit

Guest Tutor

Quintus Smit
In this Fusion 360 tutorial, we’ll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options.

By building the various pieces of a chess set, a boat hull and a coffee mug we’ll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you’re a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and have various licensing options available that would suit most budgets and needs.

By the end of this Maya training, you’ll be able to create your own designs ready for production.