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Modeling an Organized Head Mesh in Maya

by Paul Conner

In this Maya tutorial, we'll be modeling a generic male base mesh head. Software required: Maya 2016.

What you'll learn

In this Maya tutorial, we'll be modeling a generic male base mesh head.

We'll focus on advanced techniques for successfully modeling polygon forms by stressing anatomy and edge flow to get the correct geometry for deformations in polygon models.

Utilizing the tools we have available, we'll learn the thought processes of modeling the forms and modeling for the production pipeline.

By the end of this head modeling Maya training, you'll have a better understanding of the processes and modeling tools you need to use to build models that look and deform correctly while giving predictable results come render time.

Software required: Maya 2016.

About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado. He has been working in the film and broadcast industries for over 20 years. Paul originally started teaching as a Maya Certified Trainer, but now is the Founder, Instructor, and Industry Relations Lead at the Digital Animation Center at the University of Colorado. He continues to do freelance work, and most recently, he was an IPAX Fellow at Sony Pictures Imageworks, where he had the pleasure of working with assets from The ... more

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