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Creating a Secondary Game Vehicle in 3ds Max
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Released Aug 11, 2015
Chidi Mbadugha

Guest Tutor

Chidi Mbadugha
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we’ll modify it to build our final in-game asset.

By the end of this 3ds Max training, you’ll have a thorough understanding of the tools and techniques used to create secondary game vehicles.
Introduction and project overview

Introduction and project overview