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Developing a Workflow for Rendering Fur in V-Ray

by Shane Simpson

Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. Software required: Maya 2012, NUKE 7.0v6, V-Ray.

What you'll learn

Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. We'll start by going over basic parameters within the fur tool then continue with discussing the Vertex Paint tool, paint density maps, generate length maps, form thickness maps, produce gravity and bend maps, set up lighting and material shader, and finish with rendering and compositing our final image. By the end of the course you should have a strong understanding of a V-Ray fur workflow. Software required: Maya 2012, NUKE 7.0v6, V-Ray.

About the author

Shane began learning CGI at the School of Visual Arts in 2009 and made his way into working for the visual effects industry by 2011. Although coming from a traditional art background, Shane fell in love with the technical world of lighting and render softwares. Starting as a lighting freelancer, Shane quickly developed a passion for particle effects and fluid dynamics. After graduating from the School of Visual Arts in 2013 Shane continued freelancing around Manhattan for lighting and FX. Some o... more

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