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Modeling and Rendering a Face Mask with ZBrush and KeyShot
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Released Jun 15, 2015
Isaac  Oster

Guest Tutor

Isaac Oster
In this ZBrush and KeyShot tutorial we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler.

We'll go through each step of the process in detail. Once the model is complete, we'll create a photo-real render using KeyShot. By the end of this ZBrush and KeyShot training you'll have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot.
Introduction and project overview

Introduction and project overview