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Modeling and Rendering a Face Mask with ZBrush and KeyShot
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Released Jun 15, 2015
Isaac  Oster

Guest Tutor

Isaac Oster
In this ZBrush and KeyShot tutorial we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler.

We'll go through each step of the process in detail. Once the model is complete, we'll create a photo-real render using KeyShot. By the end of this ZBrush and KeyShot training you'll have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot.
Introduction and project overview
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Introduction and project overview

 
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