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Modeling Realistic Interiors in 3ds Max and Marvelous Designer

by Andrew Ryan Parker

Throughout these lessons, we will explore how to create an interior scene from complete scratch. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.

What you'll learn

Throughout these lessons, we will explore how to create an interior scene from complete scratch. We will model the architecture, architectural detailing, furniture, props and fabrics using a combination of 3ds Max and Marvelous Designer. We will also unwrap as many models as we can when it comes to texturing and materials. Finally, we will set up basic lighting using an HDRI to achieve the soft, diffused look we need. In the second part of this tutorial series, we will be rendering and texturing our scene. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.

About the author

Ryan is a Manchester based 3D Artist. He specializes in interior renders and is currently working in the KBB industry producing photo-realistic images. He has a passion for photography, design, music, architecture and CGI. His main aim in all CG based activities is to reach a level of true photo-realism in his work.

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