Important Notice:

As of September 15, 2016, we no longer publish new courses on this website. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Creating Rock Structures for Games in ZBrush and Unreal Engine
See Details
Released Mar 8, 2015
Clinton Crumpler

Guest Tutor

Clinton Crumpler
In this Unreal Engine tutorial we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results.

Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way.