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Getting Started with Oceans in Maya

by Chris Glick

In this Maya tutorial, we'll learn how to begin using Maya's powerful Ocean features. Software required: Maya Unlimited.

What you'll learn

In this Maya tutorial, we'll learn how to begin using Maya's powerful Ocean features. Using Maya Oceans, we'll be able to achieve quality results within a matter of minutes. We'll begin this project by learning the basics of creating a Maya Ocean and what it is actually made of. We'll then learn about attributes we need to set early on in the project. Then we'll learn how to control the noisiness of waves and their length. After that, we'll create line graphs to change each wave's height, turbulence, and peak. We'll finish the tutorial by adding foam and editing the color information of the shader. Software required: Maya Unlimited.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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