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Compositing a Hovercraft Landing in CINEMA 4D and NUKE

by Matt Skonicki

In this CINEMA 4D and NUKE tutorial we'll learn how to composite a live action plate with multi-passes rendered out of CINEMA 4D R16. Software required: Maya 2015, CINEMA 4D R16, NUKE 8.0.5.

What you'll learn

In this CINEMA 4D and NUKE tutorial we'll learn how to composite a live action plate with multi-passes rendered out of CINEMA 4D R16. We'll start by tracking the camera for our scene. We'll cover the new camera tracker toolkit in CINEMA 4D as well as how to setup passes that'll be added together in a complex NUKE composite. Next, we'll perform some diagnostics and begin to light our asset to match the scene effectively and realistically. Finally, we'll learn various techniques for ground shadow, light wrap, heat distortion and depth of field that will really help blend our scene together nicely. By the end of this CINEMA 4D and NUKE training you'll have a better understanding of how to create a professional VFX shot. Software required: Maya 2015, CINEMA 4D R16, NUKE 8.0.5.

About the author

Matt Skonicki started out as a Cinematics Artist at Netherrealm Studios working on game franchises including Blitz: The League, Ballers, and Mortal Kombat. He also worked as a Character Technical Artist for John Woo’s Stranglehold and Wheelman. In the last decade he has taught at various institutions including Columbia College and The Illinois Institute of Art. Matt is currently a full-time visual effects instructor at Tribeca Flashpoint Academy located in the heart of Chicago.

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