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Body Mechanics and Animation in Maya: Lifting Heavy Objects

by Delano Athias

Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Please note that the project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our Character Setup in Maya training kit. Software required: Maya 6.5 and higher (Maya 7 required for project files).

What you'll learn

Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Popular highlights include: Exploring the Body Mechanics of a Heavy Lift; Animating to Show Believable Weight and Tension; Proper Timing and Spacing using Rhythm; Working with Storyboards; Pose to Pose Method; Adding Arcs; Follow-Through; Overlapping for Fluid Motion; Exaggerating Poses for Appealing Movement; Graph Editor; Weighted Tangency and Free Tangent Weights; Modifying Tangents; Editing Timing of Actions with Character Sets; Animating the Body in Sections; Animation Hot Keys; Character Animation and Object Checklist. Please note that the project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our Character Setup in Maya training kit. Software required: Maya 6.5 and higher (Maya 7 required for project files).

Table of contents

Introduction and Project Overview
0mins
Body Mechanics and Animation in Maya: Lifting Heavy Objects
406mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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