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Designing a Fantasy Creature from Reality in ZBrush
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Released Dec 8, 2014
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this ZBrush tutorial you’ll expand your knowledge and skillset with more than just sculpting tools and ideas. We'll base our starting point on a real life animal and design our custom creature from there.

We'll put ourselves on a "deadline" to present this concept to the film director for example, and our focus is going to be design and function. We'll be trying to understand the underlying bone structure first, then move on with our more traditional sculpting tools in order to achieve our result.

After fleshing things out we’ll discuss detailing, final rendering and post work in Photoshop. By the end of this ZBrush training you'll have a solid understanding of how to approach your own unique design ideas using nature as a starting point.