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Introduction to Modeling in Blender
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Released Jul 22, 2014
Justin Marshall

Pluralsight

Justin Marshall
In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender.

We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically. We’re going to take a slightly different approach to this introduction training, in that we're not going to talk about all of Blender's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.

Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.

For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.
Introduction and project overview
1

Introduction and project overview

 
01:05
Working with objects
2

Working with objects

 
06:48
Introduction to polygons
3

Introduction to polygons

 
08:42
Object smoothing
4

Object smoothing

 
06:49
Hierarchy and workflow
5

Hierarchy and workflow

 
06:37
Project overview
6

Project overview

 
04:36
Adding background images
7

Adding background images

 
06:26
Blocking in the body
8

Blocking in the body

 
07:16
Detailing the body
9

Detailing the body

 
08:03
Finishing the body
10

Finishing the body

 
08:18
Blocking in the head shape
11

Blocking in the head shape

 
06:34
Adding the mouth
12

Adding the mouth

 
07:23
Modeling the neck
13

Modeling the neck

 
00:00
Adding the ears
14

Adding the ears

 
06:16
Creating antenna
15

Creating antenna

 
07:36
Building the eyes
16

Building the eyes

 
00:00
Modeling the shoulder socket
17

Modeling the shoulder socket

 
07:21
Modeling an arm
18

Modeling an arm

 
06:44
Building the hands
19

Building the hands

 
06:28
Modeling the leg
20

Modeling the leg

 
06:47
Modeling the foot
21

Modeling the foot

 
06:19
Modeling the chest pipes
22

Modeling the chest pipes

 
06:12
Applying modifiers
23

Applying modifiers

 
05:43
Scene cleanup
24

Scene cleanup

 
04:29