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Introduction to Modeling in Blender
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Released Jul 22, 2014
Justin Marshall

Pluralsight

Justin Marshall
In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender.

We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically. We’re going to take a slightly different approach to this introduction training, in that we're not going to talk about all of Blender's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.

Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.

For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.