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Introduction to Mudbox 2015
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Released May 15, 2014
Justin Marshall

Pluralsight

Justin Marshall
In this series of lessons we’ll take an in depth look at Mudbox, a powerful sculpting and texture painting application.

We’ll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We'll proceed from there by using a project based approach to create an action figure complete with packaging as we cover the sculpting and painting tools.

We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll use sculpt layers to add detail in a very flexible way and create a custom Vector Displacement Map to quickly repeat sculpted detail. We'll go over some on-target presentation features in Mudbox and move on to painting textures.

We'll cover Mudbox's paint layer functionality and learn to project detail from images onto our models. We'll also talk about features like retopologizing meshes, the Pose tools, and working with multiple paint layers and channels. We'll finish up by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage.

This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. As you follow along, project files will be provided and you can either follow exactly or feel free to customize your project to fit your own design. Once you're finished, if you'd like to go deeper with any topic, we have a wide range of Mudbox tutorials to choose from.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:35
Overview of the user interface
2

Overview of the user interface

 
08:54
Navigating the 3D view
3

Navigating the 3D view

 
04:55
Mudbox starting meshes
4

Mudbox starting meshes

 
05:18
Importing geometry
5

Importing geometry

 
05:51
Creating geometry
6

Creating geometry

 
05:19
Subdividing meshes
7

Subdividing meshes

 
07:06
Working with geometry
8

Working with geometry

 
04:55
Sculpting and painting overview
9

Sculpting and painting overview

 
08:50
Starting the character sculpt
10

Starting the character sculpt

 
10:42
Modifying the base topology
11

Modifying the base topology

 
08:50
Sculpting the main features
12

Sculpting the main features

 
12:33
Adding rocky cracks
13

Adding rocky cracks

 
08:07
Adding bumpy surface detail
14

Adding bumpy surface detail

 
06:09
Creating a custom vector displacement map
15

Creating a custom vector displacement map

 
11:11
Adding the eyes
16

Adding the eyes

 
01:59
Adding new geometry
17

Adding new geometry

 
06:03
Adding and modifying materials
18

Adding and modifying materials

 
06:24
Adding lights to the scene
19

Adding lights to the scene

 
05:38
Using viewport filters
20

Using viewport filters

 
06:00
UV layout concepts
21

UV layout concepts

 
06:51
Painting the body
22

Painting the body

 
06:58
Modifying textures
23

Modifying textures

 
06:04
Painting different channels
24

Painting different channels

 
08:52
Painting the hammer
25

Painting the hammer

 
07:04
Projection painting the packaging card
26

Projection painting the packaging card

 
07:03
Painting the plastic cover
27

Painting the plastic cover

 
06:05
Using the Pose Tools
28

Using the Pose Tools

 
08:21
Extracting maps in Mudbox
29

Extracting maps in Mudbox

 
10:03