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Introduction to Maya 2015
See Details
Released May 5, 2014
Multiple Authors
Pluralsight
Multiple Authors
This in-depth Maya 2015 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors here at Digital-Tutors.

Digital-Tutors is the worlds largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest to follow Maya training that you'll be able to find anywhere.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the mech that will be our central project for the remainder of this course.

We'll take you through the entire process of adding textures and materials to the mech, adding animated movement and animation controls, adding dynamics and finally we'll learn how to add lights, shadows and output our final animated sequence.

This training is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using Maya.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:36
Navigating the viewport
2

Navigating the viewport

 
07:45
Working with the Maya interface
3

Working with the Maya interface

 
08:40
Creating Maya projects
4

Creating Maya projects

 
04:43
Working with scene files in Maya
5

Working with scene files in Maya

 
04:59
Viewport shading and selection modes
6

Viewport shading and selection modes

 
08:25
Transforming objects in Maya
7

Transforming objects in Maya

 
07:56
Using component mode
8

Using component mode

 
07:26
Using the Attribute Editor
9

Using the Attribute Editor

 
05:20
Grouping and parenting
10

Grouping and parenting

 
06:07
Using the Maya hotbox
11

Using the Maya hotbox

 
04:56
Writing a MEL script
12

Writing a MEL script

 
08:43
Creating custom shelves
13

Creating custom shelves

 
06:11
Modeling overview
14

Modeling overview

 
01:10
Adding image planes
15

Adding image planes

 
06:09
Creating a blank for the body
16

Creating a blank for the body

 
08:06
Using Quad Draw to create the body
17

Using Quad Draw to create the body

 
08:37
Finishing the main body topology
18

Finishing the main body topology

 
07:38
Cleaning up the main body
19

Cleaning up the main body

 
08:24
Modeling the thrusters
20

Modeling the thrusters

 
10:34
Adding edges for smoothing
21

Adding edges for smoothing

 
05:36
Adding tubes using curves
22

Adding tubes using curves

 
09:11
Adding ribs to the tubes
23

Adding ribs to the tubes

 
04:11
Modeling the shoulder guards
24

Modeling the shoulder guards

 
06:16
Building the upper arm
25

Building the upper arm

 
08:48
Beginning the lower arm
26

Beginning the lower arm

 
07:27
Adding the extending gun
27

Adding the extending gun

 
06:37
Adding the claws
28

Adding the claws

 
07:57
Modeling the front detail on the body
29

Modeling the front detail on the body

 
04:36
Modeling the underside of the body
30

Modeling the underside of the body

 
06:44
Building the upper leg
31

Building the upper leg

 
04:00
Modeling the lower leg
32

Modeling the lower leg

 
07:11
Adding the shade
33

Adding the shade

 
07:47
Hierarchy and model prep
34

Hierarchy and model prep

 
10:12
Materials and texturing overview
35

Materials and texturing overview

 
01:11
Applying simple materials
36

Applying simple materials

 
05:37
Using ramps to drive material channels
37

Using ramps to drive material channels

 
07:23
Adding multiple materials to objects
38

Adding multiple materials to objects

 
04:19
Working with procedural textures
39

Working with procedural textures

 
03:39
UV Basics
40

UV Basics

 
07:58
Using Substance to add metal detail
41

Using Substance to add metal detail

 
08:28
Using the Ramp Shader
42

Using the Ramp Shader

 
04:27
Adding file textures
43

Adding file textures

 
08:33
Adding a bump map
44

Adding a bump map

 
07:13
Rigging overview
45

Rigging overview

 
00:26
Cleaning up our scene
46

Cleaning up our scene

 
06:24
Building a control object for the mech's center-of-mass
47

Building a control object for the mech's center-of-mass

 
07:50
Finishing the mech's center-of-gravity control
48

Finishing the mech's center-of-gravity control

 
07:51
Rigging with Driven Keys
49

Rigging with Driven Keys

 
07:58
Building your first joint chain
50

Building your first joint chain

 
07:55
Completing the setup of our initial joint chain
51

Completing the setup of our initial joint chain

 
03:49
Mirroring joints in Maya
52

Mirroring joints in Maya

 
05:02
Connecting our leg joints to follow the mech's root
53

Connecting our leg joints to follow the mech's root

 
03:56
Binding geometry
54

Binding geometry

 
06:48
Creating joint chains for the mech's arms
55

Creating joint chains for the mech's arms

 
07:11
Controlling the mech's arms
56

Controlling the mech's arms

 
04:55
Adding Inverse Kinematics to the limbs
57

Adding Inverse Kinematics to the limbs

 
03:59
Limb controls
58

Limb controls

 
08:21
Connecting attributes with the Connection Editor
59

Connecting attributes with the Connection Editor

 
02:27
Controlling the mech's toes
60

Controlling the mech's toes

 
07:39
Wrapping up our foot controls
61

Wrapping up our foot controls

 
06:01
Rigging the mech's weapon
62

Rigging the mech's weapon

 
06:17
Finishing the initial setup process of the mech's weapons
63

Finishing the initial setup process of the mech's weapons

 
04:37
Controlling the guns
64

Controlling the guns

 
06:28
Adding a global control
65

Adding a global control

 
04:19
Making our scene animator-friendly
66

Making our scene animator-friendly

 
05:44
Animation overview
67

Animation overview

 
00:42
How to create and edit keyframes in Maya
68

How to create and edit keyframes in Maya

 
06:49
Managing keyframes in the Graph Editor and cycling animation infinitely
69

Managing keyframes in the Graph Editor and cycling animation infinitely

 
07:39
Working with Auto Key and creating simple expressions in the Graph Editor
70

Working with Auto Key and creating simple expressions in the Graph Editor

 
05:46
Working with expressions
71

Working with expressions

 
05:30
Path animation
72

Path animation

 
09:01
Starting on the mech's sequence
73

Starting on the mech's sequence

 
07:22
Animating the mech's platform
74

Animating the mech's platform

 
10:23
Blocking in the mech's performance
75

Blocking in the mech's performance

 
06:44
Finalizing our blocking pass
76

Finalizing our blocking pass

 
06:12
Working on the mech's polishing pass
77

Working on the mech's polishing pass

 
07:40
Finishing the mech's polishing pass
78

Finishing the mech's polishing pass

 
10:41
Adding a shot camera
79

Adding a shot camera

 
04:08
Finalizing the shot and previewing animations in real-time with Playblasts
80

Finalizing the shot and previewing animations in real-time with Playblasts

 
09:03
Dynamics overview
81

Dynamics overview

 
00:29
Key concepts of dynamics in Maya
82

Key concepts of dynamics in Maya

 
07:11
Emitting nParticles from a mesh
83

Emitting nParticles from a mesh

 
07:49
Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions
84

Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions

 
06:44
Finalizing our nParticle settings
85

Finalizing our nParticle settings

 
05:50
Shading nParticles
86

Shading nParticles

 
07:34
Animating nParticle attributes
87

Animating nParticle attributes

 
06:54
Adding more particles to enhance our simulation
88

Adding more particles to enhance our simulation

 
06:49
Animating our new nParticle object
89

Animating our new nParticle object

 
05:57
Adding wind effects to nParticles  and improving the quality of your simulation via the nucleus solver
90

Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver

 
04:58
Finalizing our nParticle simulation and working with the nCache tools
91

Finalizing our nParticle simulation and working with the nCache tools

 
06:51
Rendering overview
92

Rendering overview

 
01:10
Understanding various light types
93

Understanding various light types

 
10:01
Controlling light color and intensity
94

Controlling light color and intensity

 
07:45
Adjusting light decay and specular contribution
95

Adjusting light decay and specular contribution

 
08:21
Altering the Render Stats of Maya objects
96

Altering the Render Stats of Maya objects

 
08:26
Using images to generate realistic lighting
97

Using images to generate realistic lighting

 
08:31
Adding secondary illumination sources to our scene
98

Adding secondary illumination sources to our scene

 
09:39
Baking Substance textures for mental ray rendering
99

Baking Substance textures for mental ray rendering

 
09:30
Fine-tuning the rendered appearance of materials
100

Fine-tuning the rendered appearance of materials

 
09:55
Fine-tuning the rendered appearance of particles
101

Fine-tuning the rendered appearance of particles

 
10:20
Adding final quality adjustments to our render
102

Adding final quality adjustments to our render

 
10:12
Preparing render settings for final output
103

Preparing render settings for final output

 
08:55
Rendering the final sequence from Maya
104

Rendering the final sequence from Maya

 
09:31