Important Notice:

As of September 15, 2016, we no longer publish new courses on this website. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Cloth Workflows in ZBrush
See Details
Released Apr 21, 2014
Justin Marshall

Pluralsight

Justin Marshall
In this tutorial we'll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail.

We'll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect. Then we'll talk about using existing images to paint detail onto our cloth meshes. Noise will be a big help to us as we discuss how to get even noisy detail across the entire surface.

At this point, we'll begin discussing what an important role UVs can play in creating patterned detail. We'll create UVs in ZBrush and see how they affect the application of cloth patterns. We'll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology and straight UVs. We'll learn to tile custom alphas across a surface and apply an alpha as a mask to create raised or lowered detail. Finally, we'll use FiberMesh to add some roughness to our cloth.

We won't be covering sculpting of folds or wrinkles, but concentrate on adding surface details like patterns or texture to add that last little bit of realism to your projects.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:17
Painting cloth texture with alphas
2

Painting cloth texture with alphas

 
07:14
Painting cloth using Spotlight
3

Painting cloth using Spotlight

 
07:27
Using Surface Noise
4

Using Surface Noise

 
06:03
Using UVs to your advantage
5

Using UVs to your advantage

 
07:04
Rebuilding geometry with straight UVs
6

Rebuilding geometry with straight UVs

 
09:17
Finishing the UVs
7

Finishing the UVs

 
08:17
Projecting the new cloth
8

Projecting the new cloth

 
04:10
Using NoiseMaker
9

Using NoiseMaker

 
06:47
Applying patterns using masking
10

Applying patterns using masking

 
08:05
Creating seams
11

Creating seams

 
05:54
Applying stitches as geometry
12

Applying stitches as geometry

 
09:39
Adding detail with Fiber Mesh
13

Adding detail with Fiber Mesh

 
10:24