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Creating a Roman Warrior Agent in Massive Prime

by Basel AlMadi

In this tutorial, we'll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton, and actions. Software required: Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5.

What you'll learn

In this tutorial, we'll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton, and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures. We'll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes, and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more. By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process. Software required: Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5.

About the author

Basel Al-Madi is a CG artist and TD based in Syria. He is specialized in character rigging, animation, rendering, compositing 3D passes, Mel scripting and camera tracking. However, in the last five years he has focused his skills on crowd simulation. Basel has worked for many companies in Syria and Dubai in almost every field of the CG industry. He has also worked as a freelance artist with some experience as an animation screen writer, director and producer. He is very passionate about the CG i... more

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