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Real-Time Aging and Decay for Games in UDK and Photoshop
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Released Mar 11, 2014
Clinton Crumpler

Guest Tutor

Clinton Crumpler
In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real time transition between the two states.

Condition, damage, and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new, but also how the build-up of wear and damage will effect the objects surfaces and edges.

By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games.