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Creating Game Combat Animations in Maya

by Ron Friedman

Throughout this tutorial, we'll go through the process of creating animation assets for game combat. Software required: Autodesk Maya 2013.

What you'll learn

Throughout this tutorial, we'll go through the process of creating animation assets for game combat. We will discuss the mechanics of how animations work in a state engine, the importance of reference, creating cycling animations like the combat idle, creating attacks that look great, but still meet the time considerations of gameplay. We will also ensure that animations have proper weight and power. By the end of this training, you will have a thorough understanding of how to create animations that work well in the game engine while being powerful and dynamic. Software required: Autodesk Maya 2013.

About the author

Ron comes from a performance background with over 21 years of experience as a Character Animator. Starting in traditional 2D animation, Ron made the conversion to 3D along with the rest of the industry and has never looked back. He has worked in Feature Animation (Pagemaster, Swan Princess), Visual Effects Animation for Film (Van Helsing, Lemony Snicket, The Mist, Snakes On A Plane), and Videogame Animation (Robot Rising, Immortal City, City Of Heroes, Adam Blaster) and was Animation Supervisor ... more

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