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Realistic Character Texturing Using dDo in Photoshop
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Released Feb 24, 2014
Matthew Kean

Guest Tutor

Matthew Kean
Throughout these lessons we will talk about what makes textures and materials look “real”. Utilizing the procedural nature of dDo we will be able to rapidly generate natural looking details on a survivor character.

Learning these techniques will not only speed up your texturing workflow dramatically, but also leave you with a much larger understanding of how maps work, and what it takes to make things look real.