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Creating a Photorealistic Female Character in ZBrush and 3ds Max

by Ruben Karamanites

In this tutorial, you will learn the process of character texturing. Software required: ZBrush 4R6, 3ds Max 2012, Photoshop CS3, TopoGun, and MARI 2.0.

What you'll learn

In this tutorial, you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, and texturing and lighting setup using various software and techniques. Software required: ZBrush 4R6, 3ds Max 2012, Photoshop CS3, TopoGun, and MARI 2.0.

About the author

Ruben Karamañites born April 14th 1982, has a bachelor degree in Graphic Design and a Masters in Education. In 2004 he studied 3D Animaton in Buenos Aires, Argentina at Image Campus. During that period he also worked for a small company called MOCAP. Ruben traveled to India and worked as a Senior Texture Artist at Skywork Studios, on production of the movie Blood, which was released in India. In 2008 the Panama Canal authority called him to work for the Expansion Program as Senior General 3d art... more

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