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Techniques for Sculpting Like the Masters in ZBrush

by Jonathan Sabella

In this ZBrush tutorial, we will cover the human body from head to toe, learning the most important aspects of anatomy as they relate to figurative art. Software required: ZBrush 4R6.

What you'll learn

In this ZBrush tutorial, we will cover the human body from head to toe, learning the most important aspects of anatomy as they relate to figurative art. Using French academic artist Jean-Joseph Perraud's work as our study guide, we will virtually dissect the human form, breaking our work into distinct sections of the body. We will be starting with 2D ecorche lectures, moving into 3D to further discuss and illuminate the information. By the end, with diligent study, this course will provide you with a strong foundation in the human figure that you can apply to your work. The knowledge gained in this series of tutorials can also be useful for comparative anatomy, creature design, and other design work. Software required: ZBrush 4R6.

About the author

Jonathan Sabella is a professional character artist working in the film and game industries. He specializes in character and creature work with a keen interest in anatomy. His previous education includes a Bachelor of Fine Arts and Post-Graduate study with successful artists from companies like ILM, Digital Domain, and Image Engine.

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