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Multiphase Boss Battle in Unity
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Released Oct 21, 2013
Joshua Kinney


Joshua Kinney
In this series of Unity tutorials, we will learn how to create a multi-phase boss battle for a first person shooter. We will start out by learning how to set up our animated game boss for use with Mecanim in Unity.

We'll learn how to properly import our boss's model, rig and animations. From there, we'll begin assembling the colliders needed to take and receive damage from the player. Then we'll jump into bringing our boss to life with scripting.

We'll begin scripting the boss detection system that will be based on sight. Then we'll begin scripting the different states of the boss. Once we have the major framework of the boss's behavior, we'll begin tightening up the overall functionality by testing for any noticeable gaps in our logic.

Then we'll wrap up the training by creating the boss health script that will bring the boss battle to an end.