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Quick Start to Modeling in Maya: Volume 1
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Released Oct 14, 2013
  • Maya
    Maya 2014
  • 1h 33m
  • 195,671 views
  • Project Files Included
Justin Marshall

Pluralsight

Justin Marshall
In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of getting started creating your own models.

We'll cover methods of working with primitive geometry and how to modify their initial creation options. We'll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models.

We'll also talk about creating clean scenes and models and in the end we'll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work.

With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset.

These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.

For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:46
Modeling a single solar cell
2

Modeling a single solar cell

 
10:30
Duplicating the cells
3

Duplicating the cells

 
06:07
Building the panel body
4

Building the panel body

 
08:08
Duplicating and placing panels
5

Duplicating and placing panels

 
07:46
Modeling the array base
6

Modeling the array base

 
10:46
Constructing the bracket
7

Constructing the bracket

 
08:47
Modeling the feet using NURBS
8

Modeling the feet using NURBS

 
08:02
Building the leg geometry
9

Building the leg geometry

 
06:29
Extracting useable geometry
10

Extracting useable geometry

 
09:26
Duplicating the legs
11

Duplicating the legs

 
07:16
Scene cleanup and assignment
12

Scene cleanup and assignment

 
08:55