Important Notice:

As of September 15, 2016, we no longer publish new courses on this website. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Introduction to ZBrush
See Details
Released Apr 1, 2013
Justin Marshall

Pluralsight

Justin Marshall
In this tutorial we’ll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application.

We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models.

We'll also cover topics like masking, polygroups, and several innovative methods for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation.

ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in depth tutorials on many of these topics on the site.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:12
Basics of the interface
2

Basics of the interface

 
09:24
Getting started in ZBrush
3

Getting started in ZBrush

 
07:21
Understanding the 2.5D Canvas
4

Understanding the 2.5D Canvas

 
06:56
Basics of creating geometry
5

Basics of creating geometry

 
09:55
Working with files
6

Working with files

 
08:10
Setting display options
7

Setting display options

 
05:49
Setting up reference images
8

Setting up reference images

 
07:32
Transforming 3D objects
9

Transforming 3D objects

 
06:43
Subdividing geometry
10

Subdividing geometry

 
07:33
Basic sculpting
11

Basic sculpting

 
09:23
Basic polypainting
12

Basic polypainting

 
08:13
Working with masks
13

Working with masks

 
07:40
Deforming geometry
14

Deforming geometry

 
08:01
Working with Polygroups
15

Working with Polygroups

 
12:35
Adding materials
16

Adding materials

 
08:02
Using textures
17

Using textures

 
07:56
Mesh Creation: ZSpheres
18

Mesh Creation: ZSpheres

 
07:46
Working with subtools
19

Working with subtools

 
09:53
Mesh Creation: ShadowBox
20

Mesh Creation: ShadowBox

 
07:53
Mesh Creation: DynaMesh
21

Mesh Creation: DynaMesh

 
09:49
Insert Mesh Techniques
22

Insert Mesh Techniques

 
08:51
Remeshing geometry
23

Remeshing geometry

 
07:13
Projecting detail into meshes
24

Projecting detail into meshes

 
07:44
Hard surface modeling
25

Hard surface modeling

 
09:58
Using Panel Loops
26

Using Panel Loops

 
11:24
Topology tools
27

Topology tools

 
12:13
Advanced sculpting concepts
28

Advanced sculpting concepts

 
11:08
Surface Noise
29

Surface Noise

 
06:23
Advanced polypainting concepts
30

Advanced polypainting concepts

 
13:34
Spotlight
31

Spotlight

 
09:45
Posing characters
32

Posing characters

 
06:47
Using 3D Layers
33

Using 3D Layers

 
05:34
Using FiberMesh
34

Using FiberMesh

 
12:27
Using Morph Targets
35

Using Morph Targets

 
03:10
Using MicroMesh
36

Using MicroMesh

 
09:42
Creating puddle with DynaMesh
37

Creating puddle with DynaMesh

 
11:21
Extracting slime on the worm
38

Extracting slime on the worm

 
06:06
Rendering in ZBrush
39

Rendering in ZBrush

 
08:48
Basics of lighting
40

Basics of lighting

 
06:27
Outputting images from ZBrush
41

Outputting images from ZBrush

 
06:40
Creating UVs in ZBrush
42

Creating UVs in ZBrush

 
08:37
Creating and exporting maps
43

Creating and exporting maps

 
07:17
Software integration
44

Software integration

 
12:19