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As of September 15, 2016, we no longer publish new courses on this website. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Softimage Learning Paths Tutorials and Training
For Softimage artists wanting to build on their modeling knowledge, the Modeling in Softimage learning path is the perfect chance for you to focus on becoming a better 3D artist by learning some of the core fundamentals that are involved in any efficient modeling workflow. Throughout the tutorials in this learning path you'll learn everything from essential tools to very advanced modeling techniques that are production-proven and used daily in the film and games industries.
Questions? See FAQ's
12 Courses
59h 57m
Introduction to Softimage 2014
10h 31m
Introduction to Modeling in Softimage
3h 25m
Q: I thought this was a Softimage learning path. Why are some of the tutorials in this learning path for XSI? A. Softimage and XSI are the same software. Shortly after being purchased by Autodesk, the software called Softimage|XSI 7 changed names to simply Softimage 7.5. Despite the slight name change, the interface is much the same meaning that the techniques and workflows from XSI tutorials in this learning path are still applicable to the latest versions of Softimage.
Q. Are there any tutorials that I should watch before starting this learning path? A. We recommend this learning path for artists who are already familiar with moving around in Softimage and want to learn how to take their existing knowledge of Softimage and create realistic models directly in Softimage. If you feel comfortable moving around in Softimage then you're ready for this learning path! Otherwise, if you've never used Softimage before, you can get up to speed with the Softimage: How to Get Started learning path.
Q: What is a learning path? How do I use them? A. Learning paths are a series of courses organized into levels for easier organization. We recommend that you start with the first course in level one and work your way through all of the courses and levels sequentially.
Q: Do I have to follow along with the tutorial? Can I work on my own project? A. The ultimate goal is to be able to transfer the techniques and tools you've learned in this learning path to your own projects. While everyone learns at a difference pace, we recommend a three-step process before trying to apply the techniques to your own projects. The first step is to watch each tutorial and take notes along the way. Secondly, watch the tutorial and follow along trying to replicate each step in the tutorial. Lastly replicate the project from the tutorial on your own trying not to watch the tutorials as much as possible. This helps to ensure that you not only are able to replicate what was taught in the tutorial but that you understand the techniques and tools that were used so you can then transfer them to your own projects.
Q: What sort of models will I be able to create when I've completed this learning path? A. By the time you've completed this learning path, you'll have a solid understand of what it takes to build everything from organic models such as humans or characters and hard surface models such as automobiles to specialized models such as game assets.
Q: What if the version of Softimage in the tutorial is different than what I have? Can I still follow along? A. Yes! While there are certainly new tools and features that get added with each new version of Softimage, a majority of the core techniques taught are the same and can be transferred easily from version to version. Just keep in mind that due to file version differences it may not be possible to open project files that were created in a newer version of Softimage in an older version.
Q. What if I don't use Softimage? Can I follow along in my favorite 3D software? A. While we recommend using Softimage to follow along with this learning path, nearly all of the core fundamentals can be ported to another piece of software if you are familiar with that software. If you find it difficult to transfer these techniques to your preferred software, we have a variety of other learning paths for other software. Check out the Learning Paths page to see the learning paths for your favorite software.
Q. Where do I go after completing this learning path? A. As artists, there are always new tips and techniques that can be learned. After completing this learning path we recommend taking a look at the Creative Development series here at Pluralsight Creative where you can learn even more great tips and tricks that are often applicable to any 3D software from experienced artists who have stepped out of production to share their tips, tricks and techniques.