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Working with bump maps in 3ds Max
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Kyle Green

Pluralsight

Kyle Green
In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:04
Working with bump maps in 3ds Max
2

Working with bump maps in 3ds Max

 
07:06
Using displacement maps in 3ds Max
3

Using displacement maps in 3ds Max

 
09:53
Using transparency and opacity maps
4

Using transparency and opacity maps

 
08:29
3ds Max texture mapping coordinates (part 1)
5

3ds Max texture mapping coordinates (part 1)

 
08:47
3ds Max texture mapping coordinates (part 2)
6

3ds Max texture mapping coordinates (part 2)

 
07:59
Layering multiple textures in 3ds Max
7

Layering multiple textures in 3ds Max

 
10:43
Understanding Map Channels in 3ds Max
8

Understanding Map Channels in 3ds Max

 
07:16
Applying texture maps to 3ds Max particles
9

Applying texture maps to 3ds Max particles

 
06:31
UVW XForm modifier
10

UVW XForm modifier

 
03:11
Creating double-sided shaders in 3ds Max
11

Creating double-sided shaders in 3ds Max

 
05:14
Multi/Sub-Object materials in 3ds Max
12

Multi/Sub-Object materials in 3ds Max

 
06:14
Environment textures in 3ds max
13

Environment textures in 3ds max

 
09:29