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Introduction and Project Overview
Eddie Russell


Eddie Russell
Welcome to the Professional Series for our Transforming Robot Production Pipeline, Volume 5: Robot Texturing, an advanced learning guide for skilled artists brought to you by Digital-Tutors. My name is Eddie. And I've had the privilege of teaching graphic design and illustration to thousands of artists at top studios and educators at renowned universities for years. This specific high-level course was designed to evolve your workflow processes, refine your problem-solving techniques, and help you master your texture painting skills. The objective for this fast-paced, intensive course is to help you understand how to break down a complex texturing project and execute it while adhering to a production schedule. By the end of this training, you'll have the ability to take this process and adapt it to fit your own texturing projects. Before we start, I recommend you have experience using The Foundry's texture painting application MARI. If you don't have experience using this software, feel free to watch as we go about texturing our robot. You'll still benefit from the thought processes and layer-based approach we use to build up texture. With that, let's get started on our next lesson.
In this tutorial we will learn about the process of texturing our transforming robot's robot form. To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we won't focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, you’ll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARI’s selection groups can make this much easier. From here we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, you'll not only know how the texture maps for our robot were painted but you'll also gain insight into the thought process behind painting them.