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Utilizing cutout maps for tree leaves
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Kyle Green

Pluralsight

Kyle Green
In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in Maya. We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within Maya. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this course, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in Maya.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:57
Placing the sun light into our scene
2

Placing the sun light into our scene

 
11:55
Enabling Color Management in our exterior scene
3

Enabling Color Management in our exterior scene

 
07:41
Adding materials to our exterior scene
4

Adding materials to our exterior scene

 
13:55
Creating materials for the pool and patio
5

Creating materials for the pool and patio

 
14:54
Utilizing cutout maps for tree leaves
6

Utilizing cutout maps for tree leaves

 
14:11
Controlling the appearance of our rendered sky
7

Controlling the appearance of our rendered sky

 
09:03
Fixing transparency and refraction errors in our outdoor scene
8

Fixing transparency and refraction errors in our outdoor scene

 
04:57
Outputting final exterior render from Maya
9

Outputting final exterior render from Maya

 
10:57
Using Photoshop to age our rendered scene
10

Using Photoshop to age our rendered scene

 
09:30
Adding final enhancements to our exterior render
11

Adding final enhancements to our exterior render

 
13:48