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Retargeting MoCap to Custom Rigs in Maya
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Released Jan 28, 2013
Delano Athias

Pluralsight

Delano Athias
This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. We'll start our exercise by first learning how to retarget animations manually. Afterwards, we will learn how a toolset can be built to significantly speed up the time it takes to go through this mapping procedure.

We'll also learn troubleshooting techniques to overcome obstacles we may face without hindering our workflow. By the end of the tutorial, you'll ultimately learn how to quickly remap animations to custom rigs in order to improve your productivity.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:52
Setting up the source data
2

Setting up the source data

 
14:06
Mapping our source data to a custom rig
3

Mapping our source data to a custom rig

 
14:53
Our retargeting tool
4

Our retargeting tool

 
16:45
Utilizing the retargeting tool
5

Utilizing the retargeting tool

 
07:35
Retargeting animations with subtle movements
6

Retargeting animations with subtle movements

 
12:24
Resolving orientation issues between the source data and a custom rig
7

Resolving orientation issues between the source data and a custom rig

 
04:05
Polishing retargeted animations
8

Polishing retargeted animations

 
07:46
Resolving issues with namespaces
9

Resolving issues with namespaces

 
06:28