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Sculpting Human Skin in ZBrush
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Released Jan 7, 2013
Justin Marshall

Pluralsight

Justin Marshall
When building human characters, the skin quality can play an important role in defining the character and adding to its realism. In this course we will go over several tools and techniques you can use to create the effect of skin on your characters. We will talk about using alphas to apply detail to the models. We will also look at the use of Noise in quick overall applications of default skin bump as well as custom patterns that can be created procedurally or by the artist. We will also talk about sculpting wrinkles in specific areas and adding irregularities to the skin to add character. In the end, you'll have a lot of options for adding skin detail at an appropriate level using a number of techniques.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:53
Basic types of skin
2

Basic types of skin

 
09:21
Sculpting with alphas
3

Sculpting with alphas

 
06:54
Using surface noise
4

Using surface noise

 
07:36
Creating custom noise
5

Creating custom noise

 
05:59
Sculpting and using custom alphas
6

Sculpting and using custom alphas

 
09:21
Using Noisemaker with custom alphas
7

Using Noisemaker with custom alphas

 
09:27
Sculpting skin at the joints
8

Sculpting skin at the joints

 
09:16
Creating facial skin
9

Creating facial skin

 
08:59
Adding irregularities
10

Adding irregularities

 
08:04