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Modeling a Character for 3D Printing in ZBrush
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Released Jan 7, 2013
Peter Minister

Guest Tutor

Peter Minister
In this tutorial we will sculpt and prepare a digital model for 3D printing. Throughout these lessons we will create a character that will eventually be milled out of polystyrene at over 40 feet tall for a theme park in Holland. We will cover all of the conceptual stages and prepare a high resolution version for a video rotation. Then we will process the ZTool and convert it to a known 3D printable format.
Introduction and project overview
1

Introduction and project overview

 
00:51
Producing the base mesh with ZSpheres
2

Producing the base mesh with ZSpheres

 
07:59
Optimizing the mesh with QRemesher
3

Optimizing the mesh with QRemesher

 
06:37
Refining form and adding eyes
4

Refining form and adding eyes

 
10:31
Polygrouping our model
5

Polygrouping our model

 
10:10
Retopologizing for a better effect
6

Retopologizing for a better effect

 
04:24
Adding initial wrinkles and details
7

Adding initial wrinkles and details

 
11:06
Building teeth and claws
8

Building teeth and claws

 
09:07
Refining the form
9

Refining the form

 
11:00
Adding clothes to our troll
10

Adding clothes to our troll

 
05:55
Alpha detailing
11

Alpha detailing

 
10:46
Detailing extracted subtools
12

Detailing extracted subtools

 
14:02
Building a base for our troll
13

Building a base for our troll

 
06:03
Posing the troll
14

Posing the troll

 
10:20
Creating a Multimesh brush
15

Creating a Multimesh brush

 
02:13
Coloring and adding foliage
16

Coloring and adding foliage

 
04:42
Painting our troll
17

Painting our troll

 
10:29
Using Spotlight for textures
18

Using Spotlight for textures

 
09:04
Creating a turntable
19

Creating a turntable

 
01:59
Preparing troll for 3D printing
20

Preparing troll for 3D printing

 
04:05